24 Hour Comic Day 15
I have never tried doing a comic – or graphic novel – though I have considered it at times. Today, though, I have decided to participate in 24 Hour Comic Day, using a story I started LONG ago (~20 years ago) and that I only wrote the first couple of pages on. So it’s an old, very rusty idea, but one I thought would translate well into a graphic novel.
I’ll be updating this posting throughout the day with comments, images, and general progress.
I have my overall plan, laid out in Scrivener (spoiler alert – don’t click the image unless you want to know how it ends):
I have spent an hour getting set up downstairs – I’m at my drawing computer, with my laptop off to one side for Google+ Hangouts and other miscellaneous stuff, screen sharing into my main computer for the master layout work ahead (organizing it all in InDesign), and now I’m thinking it’s food time already. Yes, procrastination is an important step – this goes hand-in-hand with being anal (I’ve already planned out my panels in InDesign, without having drawn a single stroke).
And here’s the work space setup:
More soon… hopefully next time with drawings!
Ok, I’ll be lucky to get several pages done – certainly not the 24 pages I’ll need. Oh well. 1st spread in a very sketchy style (good enough for this):
Almost 4 hours for 1 spread…? Gulp!
More to show, but not as much as I’d like and it’s not currently prepped. I’ve moved from the computer to the drawing pad, though, which means I won’t be showing anything more until tomorrow. I’ll probably poop out in a couple of hours – if so, that’ll make a 13 hour effort. Technically, as I didn’t start until 11am, I COULD still work a few hours tomorrow morning, but I’m not sure that’ll be happening, either.
Here’s the final panels from Saturday the 1st – I had hoped to at least finish these up, but I did not:
Saturday night and Sunday I felt a bit demoralized about it all. Not heavily, but enough. I think early on I felt good because the story itself came together quickly—I could see it in my mind, I knew what needed to happen, and I even felt good about the panel layout and how many panels I would need for each scene or step. But along the day with the drawing, I became more—embarrassed? at least disappointed—in my drawings. I couldn’t capture any kind of style, or dynamic quality, or anything else but a very quick sketch look, but even those sketches seemed lackluster.
I really felt as if much of the day was a waste for me, and that I would have been better off spending 3-5 of those 11 hours (only 11 hours put in after all) into writing on my novel.
Now on Monday, I see things a little better. My view of the drawing is the same, but I do think it was a good exercise. I’m still intrigued by graphic novels, and I think I could create both the writing and visuals. But, as with my writing efforts the past year or so, I can’t expect myself to draw right out of the gate. It has been YEARS since I drew regularly, and I’ve never really tried this kind of drawing/painting. I should remind those that don’t know that I AM an illustrator (and animator, designer, etc.) by trade, but that’s all 3D work and the Photoshop work is a lot of design, compositing, retouching, but almost never drawing. But if I want to be good at something else, I need to both LOOK at those other things on a regular basis and PRACTICE.
So, my takeaway, at least as of this posting, is that I will complete this graphic novel, but start over on all of the drawings. Perhaps it will take a week per drawing, perhaps more, but in the end what I put out will be something I’m proud of, or at least not embarrassed by, and there will be a quantity of real effort, not a poor effort to produce quantity.